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If you can get through this, there’s a great game buried in there. User error sure - not going to contest that one - but it’s stark that going back and playing games without these modern features certainly won’t be for everyone. I flicked through dialogue too quickly and had to reload my file to figure out where I was supposed to be going. Navigating the overworld is equally fiddly (and ugly), with modern quality-of-life features like a journal or waypoint conspicuously missing. It’s an undeniably great game, but the combat is not as good as you remember. Combat these days is just a lot smoother than it was back then - it’s like going back and playing the original Witcher. Without the benefit of nostalgia, which I’m sure would be a massive help here, the best I can say is that it’s not too bad once you get the hang of it. The key bindings don’t work the way you would expect and the whole thing feels archaic and clunky. Things like combat tutorials coming after the first few rounds of combat just feel daft, especially when the combat feels as clunky as it does to newcomers.
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Symphonia is basically a lightly reskinned port of the PS3 port of the PS2 port of the GameCube game, with several glaring omissions and issues that have been built on by successive games over the years.

Some remakes come with quality-of-life improvements, but the major feature changes are mostly held back for remakes. Looking past the graphics, Tales of Symphonia has aged poorly as a game, which is a shame for such a beloved title. This game really isn’t worthy of the term ‘Remastered’. Believe it or not, that makes the original GameCube version the best-quality iteration of the game, as it plays in 60fps, and that came out 20 years ago.
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What’s worse is that this remaster is locked at 30fps on any modern platform, Switch, Xbox One, or playing the PS4 version through PS5 backward compatibility.
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It works to a degree for the character models, and the 1080p resolution is obviously a step up from what the GameCube had to offer, but it juxtaposes horrifyingly against the poorly rendered backgrounds and scenery, to the point where it just looks awful. The remaster work on offer with Tales of Symphonia is an AI-based upscaling to try to make the textures look crisper. The more I played it, the more I found my eyes drifting away from the TV and towards my copy of FFX Remastered on the shelf. This list has been updated to include the best and some of the worst games in the series.It’s a great story, so it’s a crying shame that the PS4 edition of Tales of Symphonia feels like a PS3 port of a PS2-era game.
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Thankfully, the popular JRPG series has a vast library of mainline games and spin-offs for players to add to their backlog if they want to indulge in more Tales of adventures. Until then, Bandai Namco will remaster one of its most popular titles, Tales of Symphonia Remastered, set to launch in February 2023. Updated Decemby Michael Llewellyn: After the release of the series' most recent entry, Tales of Arise, there is a renewed interest in the series as fans anticipate the next mothership title in the franchise. Between stories that have become critically acclaimed over the years, to the ones that have been long forgotten or criticized for questionable content, here are the best Tales of games according to their Metascores.


RELATED: Tales Of Arise: All Main Party Members, RankedĪs a franchise that has been releasing games since 1995, fans have seen and experienced the best and the worst of the Tales of games. With more than 15 mothership titles and several spin-offs and sequels, Tales ofcontinues to dominate as a franchise built on lovable characters, evolving combat systems and graphics, and so much more. The Tales of series is one of the most renowned JRPG franchises in the gaming world.
